Druidic Order and Magic

Using Magic in a far more natural sense then most Wizards of Earthland, Druidic magic is a form of magic that involves manipulating and controlling the natural elements of the world. While many mages can use such magic, the Druids are the ones who embrace it to their fullest extent. Devoting their lives to it and advancing it's powers and abilities. Due to this they're able to use the magic to shift their shape into that of animals, twist and manipulate tree's, plants and other natural elements into the shapes they wish in order to create roads, houses, and other items, looking as if the manipulated plants had literally grown into that shape, and to influence the growth of natural plants and life. Aiding them and giving them a stronger life than if they had grown without the magical assistance.

Druidic Circles
All Druids belong to at least one of the two circles, both of which belong to the main Druidic Order. Each devoted to various aspects of the magic and each focusing on different unique traits.

Druids of the Wild
The ancient Guardians of the forests and wild places of the World. They meet in the dark deep wild forests of earthland to share news and trade warnings with each other. Usually residing in the wilder untamed parts of the world, where they may very well go weeks or months without crossing paths with another humanoid. Ultimately defenders of the worlds wildest areas, they have taken a liking to using Druidic magic to transform themselves into the various creatures of the forests, while this is a power all Druids learn and use, most only learn 2 or 3 forms, the Druids of the Wild have honed the ability to be able to learn multiple forms, making them as changeable as the moons, one day a silent cat, the next a wolf, and perhaps another day a giant bear. Using the terrible power of these forms to chase monsters and would be intruders from their territories. The mystery of their circle making most of them assumed to be mere myths and stories to those ignorant of the Druidic orders.

Druids of the Forest
The Druids of the Forest are made up of sages and mystics who safeguard the orders ancient knowledge and rites via archives protected by their magics, and via a strict oral tradition. Often meeting within sacred tree circles or standing stones to discuss the orders secrets and debate the events of the world, as such, their focus is more on using the magic of Druids to manipulate and control the Natural forests and wild places of the world, bending them to the Druids will.

Raven Watch
A magic guild unfounded by the current Arch druid at some point in time. The guild was designed initially as a Druids only sanction. A place where the two circles could gather on neutral ground and socialise, watched over and protected by the Arch Druid herself. In the last century or so though, the Guilds opened up to the rest of the world. Allowing none druidic mages to join, while this has caused some controversy among the orders, Allura made the choice believing that the time for seclusion was coming to an end and that the Druids needed to have a bridge to the rest of the world.

Keepers of the Archives
Serving the Forest Council and the Arch Druid exclusively, the Keepers of the Archives are a sub order of the Druidic circles. Protecting the Archives and the knowledge within, they make sure new information is categorized correctly, making sure the ancient wards on the hidden archives remain active and that the Lodestone hidden within remains stable and protected from those that'd want to use it's power against the world for selfish purposes.

Arch Druid
The head of both circles and the one who makes final decisions in all meetings when ties are meet. The Arch Druid is a position passed down through generations, started as a tradition to have a Neutral Druid who devotes themselves to both paths rather then to a single circle. The first of these characters studying under both and ever since then, each Arch Druid has tutored the one they've found worthy to take on the role after they've passed away. The current Arch Druid of the order being Allura Sylvan, Guild Master of Raven Watch.

Wild Council
The Wild Council is a group of 6 druids who meet and make decisions around the Druids of the Wild, it's members aren't known as none of them have been seen outside of these meetings with each other. Each preferring their seclusion to the bustling cities of the world. Though they are informed through each other and through the whispers of the forests they seclude themselves in.

Forest Council
Made up, much like the Wild council, of 6 Druids of the forest, usually the oldest and wisest of the group. They have the ultimate control over the archives, only ranking below the Arch Druid in that regard. Tasked with the protection of the druids secrets and knowledge, deciding who gets to learn what information and what information is too dangerous for the orders to even know about. It's said the knowledge that they whisper about to each other has the power to shape the earth itself.

Allies
While there are no direct Allies of the Druidic Circles, they have worked with the Sages and the wardens of the Ley Lines in the past for a common purpose. Usually remaining reclusive, they don't usually speak with many others outside of those two organisations. Though that may change with Allura opening raven watch to the rest of the Wizarding world.

Enemies
None known

Growth
One of the more well known powers Druids hold, the power to accelerate and manipulate the Growth of plant life. Allowing the nature around them to grow stronger and taller then they would have had they been left to grow naturally without the magical assistance. This power is often what's used offensively and defensively, and it's what allows them to create the paths and homes that seem to have grown from the land itself.

Transformation
Another well known power held by Druids, the ability to take on the form of any natural creature.Usually most Druids only learn 2 or 3 different forms, though those who choose to master the power are able to shift easily and swiftly. The Magic though, is more then a mere transformation, while Druids retain their sense of self, they take on the instincts and the nature of the animal they've chosen. Some choosing to not leave the form for days, weeks, even months at a time, and some losing themselves to the beast. Becoming wild and feral. Such Druids are usually dealt with swiftly.

Manipulation
The Manipulation of pure nature magic is something usually kept to the older and wiser of the Druids and the oldest secrets kept by the Arch Druid, passed down by a strict oral tradition to the next. The nature of their magic allows them to communicate with the plants around them, use them to travel, and even communicate and befriend wild creatures of the world. It's said the Druids that know the secrets of the wild magic are as much a part of the forests and wild places of the world as the tree's and animals themselves.